Inkbound Star Captain Tips

Useful Tips for Star Captain

  • Clips of Extraction makes the aspect feel 100% better imo. Without any cooldown reduction, normal 1-orb turns will leave you unable to cast Cryoclasm every turn (2 of the first 3 turns depending on when you pull orbs). With clips you get your 3 every turn and your 2 twice some turns. You should still get cooldown reduction on 2 and 3 (both green augments) to be able to cast Mission Leader multiple times per turn for more drones and to get some double Cryoclasm turns.
  • Ideally you want to have a drone available any time you use your 1, 3, or Cone of Frost if you take it. In reality you’ll have some 1 filler without drones, but this should guide all your choices imo. Besides lowering the cooldown, Fleet Commander Mission Leader (blue) augment gives you an additional drone per use, and the DARVe Replicator (green) item you unlock from aspect quests gives you a drone at turn start.
  • Invigorate and Lightning Bolt are more limited than on Magma Miner, for example, because they’ll affect the attack binding damage but not interact with the Frostbite or drone damage, so you transfer less with Shocked and you benefit less from Invigorate. I won’t make a strong case for taking Cone of Frost bc usually having a bunch of extra Frostbite on an enemy doesn’t help much, but if you get the Absolute Zero ascension for Cryoclasm it’s very strong, and there’s a purple augment for Cone of Frost that gives +25 Frostbite damage, which is hard to come by otherwise. Defensive bindings are cool too, the base kit is solid and specific around Frostbite/drone.
  • The aspect has great, game-changing ascensions, so reroll away from ascending drafted bindings if you can. Stimulate or Big Game Hunter can turn boss fights into just spamming 1, Arctic Commander can scale Frostbite for longer boss fights, Absolute Zero can make Cryclasm a monster nuke with Frostbite stack augments.

Oh it probably goes without saying, but drone damage is physical and your other attacks are magical, so omni damage is ideal.

One more thing, Stimulate reads like a multiplayer ascension since its bounces can buff players, but in addition to using it to buff yourself, a single-player trick is to position yourself such that you can reach otherwise unreachable enemies with the added bounce.

I find this is most commonly useful on bosses that spawn a couple minions each turn. In this example we position ourselves between the boss and its minion and utilize the extra bounce to get some free damage.

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